Kavrun Hound

Medium aberration, chaotic evil

Armor Class 16 (natural armor)
Hit Points 78 (12d8+24)
Speed 50 ft., Burrow 5 ft.

17 (+3) 9 (-1) 15 (+2) 3 (-4) 12 (+1) 7 (-2)

Senses tremorsense 100 ft., passive Perception 16
Challenge 3 (700 XP)


  • Superior Sonar. Due to the creature’s incredibly sensitive sonar, it can detect any movement. This renders invisibility useless and means the creature cannot be surprised. It also has advantage on all perception checks.
  • Group Press. If more than one kavrun hound is attacking a target, that target is at disadvantage to save against their trip. Further, they strike in rapid succession. If a target is knocked prone by the first trip attack, all other kavrun get to strike the target while prone.


  • Multiattack. The kavrun hound makes three attacks, two with its claws and one with its bite.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) Piercing Damage. The target may also be subject to a trip.
  • Trip. Any time the kavrun hits a creature of large size or smaller with its bite attack, the target must make a Strength save (DC 15) or be knocked prone.


Kavrun hounds are vaguely dog-like creatures that live in caves, dungeons, and the like. Their armored heads are little more than bone-covered jaws, jagged fangs, and long hair-like stalks hanging from their lower jaw. They have neither eyes nor nose of which to speak. Bony plates protect the creature’s back, flanks, and legs; the plates overlap, providing an inter-locking defense. On their bellies, their tissue is soft and pink. They have broad, flat, tails, also thickly armored. Thick claws designed to dig in through stone cap all four of their long legs.

Tunnel Fighters. The kavrun hound is heavily armored on the top and upon its head; however, the beast’s brain actually lies in the base of its tail. This tail is highly flexible and able to coil up underneath the creature’s belly, protecting it if the need arises. They do not see nor hear the world around them, but rather detect movement through the highly sensitive stalks upon their jaws. They are able to detect temperature variations as well as movement and any seismic activity. Though they dwell beneath the ground, they do venture out of their caverns, but shy away from wide-open spaces, preferring swamps, forests, jungles, and scrub-land. They do not nest, but rather lay eggs in holes or fissures. The eggs mature and hatch on their own and the young are born full-grown.

Pack Attackers. kavrun hounds are extremely aggressive, pack animals. The kavrun hound always attacks by charging its prey; head low to the ground with the object of flipping or tripping the creature so that it can leap on top of it. They attack in groups, one using its weight to knock an opponent off balance while the other(s) use their weight to trip them.

Tunnelers. The hound can tunnel with amazing speed, digging through dirt at 5 feet per round and stone up to 6 inches per round. The tunnel ranges about 2 by 3 feet in diameter.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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