Kharozat

Large fiend, neutral evil

Armor Class 19 (natural armor)
Hit Points 325 (26d10 + 182)
Speed 50 ft.

STR DEX CON INT WIS CHA
26 (+8) 21 (+5) 24 (+7) 27 (+8) 24 (+7) 20 (+5)

Saving Throws Dex +13, Int +16, Wis +15, Cha +13
Skills Arcana +16, History +16, Insight +15, Intimidation +13, Perception +15, Religion +16
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison
Condition Immunities blinded, deafened, poisoned, stunned
Senses blindsight 60 ft., truesight 120 ft., passive Perception 25
Languages Abyssal, Infernal; telepathy 120 ft.
Challenge 25 (25,000 XP)
Proficiency Bonus +8

SPECIAL TRAITS

  • Innate Spellcasting. The kharozat’s innate spellcasting ability is Intelligence (spell save DC 24). The kharozat can innately cast the following spells, requiring no material components:
  • Legendary Resistance (2/Day). If the kharozat fails a saving throw, it can choose to succeed instead. When it does so, one of its three heads closes its eyes until it finishes a short or long rest. If two heads close their eyes, it is no longer immune to being blinded, deafened, or stunned.
  • Trial. The kharozat spends 1 minute to select any number of creatures it can see within 120 feet of it, designating them as accused and determining a sentence they must complete. Until the accused completes its sentence or the kharozat commutes the sentence, the kharozat and its summoned creatures make attack rolls and ability checks against the accused with advantage.

ACTIONS

  • Multiattack. The kharozat makes three gavel attacks.
  • Gavel. Melee or Ranged Weapon Attack: +16 to hit, reach 5 ft. or range 100/200 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 7 (2d6) thunder damage. On a hit or miss, the gavel returns to the kharozat’s hand after the attack.
  • Babble (Recharge 5-6). The kharozat’s faces all talk at once. Each creature within 120 feet of the kharozat that can hear it must succeed on a DC 23 Wisdom saving throw or be stunned until the end of the creature’s next turn.

LEGENDARY ACTIONS

The kharozat can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The kharozat regains spent legendary actions at the start of its turn.

  • Adjourn. The kharozat magically teleports to an unoccupied space it can see within 120 feet of it.
  • Gavel. The kharozat makes a gavel attack.
  • Hold in Contempt. The kharozat’s judge face casts web.
  • Arraign (Costs 2 Actions). The kharozat’s prosecutor face fires a blast of concentrated anguish centered on a point that the kharozat can see within 100 feet of it. Each creature within a 30-foot-radius sphere must make a DC 23 Wisdom save, taking 21 (6d6) psychic damage and 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
  • Court is in Session (Costs 2 Actions). The kharozat’s judge face magically summons a fiend of Challenge Rating 5 or lower. The fiend appears in an unoccupied space within 60 feet of the kharozat and acts as its ally. It can’t summon other fiends. It remains for 1 hour or until the kharozat dies or dismisses it. The kharozat can have no more than six fiends summoned at a time.
  • Execute (Costs 2 Actions). The kharozat’s executioner face casts finger of death.

ABOUT

Whatever domain it calls its jurisdiction, a kharozat maintains order with stern practicality, declaring judgment and enacting whatever sentences it considers to be appropriate. The infernal judge fixates its attention on one trial at a time, bringing an entire kingdom or a single individual through a twisted jurisprudence. When establishing its courtroom, a kharozat recruits a variety of fiendish creatures as stenographers, bailiffs, clerks, counselors, executioners, and jurors.

Roughly humanoid in form, every kharozat has three masked faces, each representing a different aspect of the adjudication process and a corresponding alignment: judge (lawful neutral), prosecutor (lawful evil), and executioner (chaotic evil).

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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