Khbiz, Skull-bearer

Family: Khbiz

Tiny beast, unaligned

Armor Class 13
Hit Points 2 (1d4); Wound Threshold N/A
Speed 30 ft., climb 30 ft.

4 (-3) 16 (+3) 10 (+0) 5 (-3) 12 (+1) 8 (-1)

Skills Acrobatics +5, Perception +3, Stealth +5
Senses darkvision 60 ft., passive Perception 13
Languages understands one humanoid language but can’t speak
Challenge 0 (10 XP)


  • Spider Climb. The skull-bearer khbiz can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


  • Nimble Escape. The skull-bearer khbiz can take the Disengage or Hide action as a bonus action on each of its turns.


The khbiz is also called “jumping mouse of the mines.” A cousin of the lemur, it has the same big red eyes, and is as soft as it is mischievous. Its black fur is as thick and silky as a chinchilla’s. Bouncing around sneakily on its long hind legs, it can climb all surfaces.

Wild khbiz live in matriarchal clans within dark tunnels, usually close to ossuaries or bone piles. A behavioral peculiarity of these small creatures is that they wear the skulls of small animals (bird, bat, cat, rodent, etc.) on their heads. There is no better way to tame or please a khbiz than to gift it a lovingly sculpted cap! It is also very stealthy, and can manipulate objects up to its size with its prehensile tail that can stretch up to 5 feet.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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