Khonsu-khaibet

Medium humanoid (human), chaotic good

Armor Class 18 (+1 hide armor, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 46 (+3) 34 (+2) 20 (+0) 06 (+3) 33 (+1)

Saving Throws Str +7, Dex +6
Skills Animal Handling +6, Insight +6, Perception +6, Survival +6
Senses passive Perception 16
Languages Common, Khemitian
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Defensive Tactics: Escape the Horde. Opportunity attacks against Khonsu-khaibet are made with disadvantage.
  • Favored Enemy. Khonsu-khaibet has advantage on Wisdom (Survival) checks to track monstrosities, as well as on Intelligence checks to recall information about monstrosities.
  • Hunter’s Prey. Horde Breaker. Once on each of Khonsu-khaibet’s turns when he makes a weapon attack, he can make another attack with the same weapon against a different creature that is within five feet of the original target and within range of his weapon.
  • Land’s Stride. Moving through nonmagical difficult terrain costs Khonsu-khaibet no extra movement. He can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, he has advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.
  • Natural Explorer. When Khonsu-khaibet makes an Intelligence or Wisdom check related to the desert, his proficiency bonus is doubled if he is using a skill in which he is proficient.
  • Primeval Awareness. Khonsu-khaibet can use his action and expend one spell slot to focus his awareness on the region around him. For one minute per level of the spell slot expended, he can sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are within one mile of him (or six miles in the desert). This feature doesn’t reveal the creatures’ location or number.
  • Spellcasting. Khonsu-khaibet is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Khonsu-khaibet has the following spells prepared:

ACTIONS

  • Multiattack. Khonsu-khaibet makes two attacks.
  • +1 Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.
  • +1 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
  • +1 Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

GEAR

+1 spear, +1 longsword, potion of heroism, 2 potions of greater healing, +1 dagger, longbow, 20 arrows, +1 crocodile hide armor (treat as +1 hide armor), shield, holy symbol, backpack with 200 sp, and 40 gp.

ABOUT

This man is the only son of a free farmer, but his abilities enabled him to attend school at the Temple of Thoth without cost to his family – something they couldn’t have afforded. Khonsu was then “adopted” by the high priest there, raised as if he were the son of an aristocratic Khemitite, and thus gained accordingly, more so if he is to assume the role of an agent for the Temple of Thoth. Khonsu is taller than average (around 6 feet 3 inches), and big-boned and muscular. His physique, dark brown hair, and gray eyes from his ancestry set him apart and make him handsome indeed. Whether or not an agent, Khonsu is a great fellow and will – if the characters are well-intentioned, friendly, and of good alignment – assist them as he sees fit in light of their behavior and communications with him.

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Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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