Klaven Commander

Medium humanoid (klaven), lawful evil

Armor Class 17 (chain mail, protection style) Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 14 (+2) 10 (+1) 13 (+1) 14 (+2)

Saving Throws Wis +3, Cha +4
Skills Athletics +5, Intimidation +4, Religion +3, Stealth +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft.; passive Perception 11
Languages Common, Jagladine, Ultari
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Divine Health. The klaven commander is immune to disease. Divine Smite. When he hits with a melee weapon attack, the klaven commander can expend a spell slot to deal 2d8 (9) additional radiant damage.
  • Klaven Traits. A klaven commander has all the traits of a klaven.
  • Spellcasting. The klaven commander is a 4th level spellcaster. His spellcasting ability is Charisma. He has the following paladin spells prepared:

ACTIONS

  • Multiattack. The klaven commander makes two claw attacks. If he wields a longsword in one hand he can attack with the longsword in place of one claw attack.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Spur Carbine. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage and target must succeed on a DC 12 Constitution save or take 3 (1d6) points of poison damage and gain the poisoned condition for 1 round. The target must attempt a new saving throw at the start of each of its turns or the poison damage and poisoned condition continue for an additional round. The DC of the saving throw is reduced by 2 each round. Leadership (Recharges after a Short or Long Rest). For 1 minute, the klaven commander can utter a special command or warning whenever another klaven it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the klaven commander. A creature can benefit from only one Leadership die at a time. This effect ends if the klaven commander is incapacitated.
  • Dreadful Aspect (recharges after Short Rest). Each creature of klaven commander’s choice within 30 feet that can see it must make a DC 12 Wisdom saving throw. On a failed save a creature is frightened of the klaven commander for 1 minute. If a creature ends its turn more than 30 feet away it can attempt another save to end the effect.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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