Klaven Foot Soldier

Medium humanoid (human, klaven), lawful evil

Armor Class 14 (natural armor)
Hit Points 11 (2d8+2)
Speed 30 ft.

15 (+2) 12 (+1) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

Skills Intimidation +2, Perception +2, Stealth +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 12
Languages Common and Ultari
Challenge 1/2 (100 XP)


  • Klaven Traits. A klaven foot soldier has all the traits of a klaven.


  • Multiattack. The klaven makes two claw attacks. If it wields a battleaxe in one hand it can attack with the battleaxe in place of one claw attack.
  • Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8+2) slashing damage or 1d10+2 (7) slashing damage if used in two hands.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) slashing damage.
  • Spur Rifle. Ranged Weapon Attack: +3 to hit, range 100/400 ft., 1 target. Hit: 4 (1d6+1) piercing damage plus the target must make a successful DC 11 Constitution save or take 4 (1d6+1) poison damage.


  • Energy Modulation (1/Day). When it takes necrotic or radiant damage the klaven can shift its internal energy balance to absorb the damage. Until the start of its next turn, the klaven heals a number of hit points equal to the chosen type of damage it otherwise would have taken.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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