Klaven Infiltrator

Medium humanoid (klaven), lawful evil

Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 9 (–1) 13 (+1) 11 (+0)

Skills Deception +4, Nature +1, Perception +5, Stealth +6, Survival +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft.; passive Perception 15
Languages Common, Ultari
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Keen Hearing and Sight. The klaven infiltrator has advantage on Wisdom (Perception) checks that rely on hearing or sight. Klaven Traits. A klaven infiltrator has all the traits of a klaven.

ACTIONS

  • Multiattack. The klaven infiltrator makes two attacks.
  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target. Hit: Target is restrained (Escape DC 10, AC 10, 5 hp).
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2 piercing damage).
  • Spur Rifle. Ranged Weapon Attack: +3 to hit, range 100/400 ft., 1 target. Hit: 4 (1d6+1) piercing damage plus the target must make a successful DC 11 Constitution save or take 4 (1d6+1) poison damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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