Klaven Savage

Medium humanoid (klaven), lawful evil

Armor Class 18 (natural armor)
Hit Points 75 (10d8+30)
Speed 30 ft. (or 10 ft., swim 60 ft. for aquatic savages)

14 (+2) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 13 (+1)

Skills Athletics +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Jagdaline (cannot speak)
Challenge 4 (1,100 XP)


  • Klaven Traits. The klaven savage has all the traits of a klaven. Reckless. At the start of its turn, the klaven savage can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Relentless. The klaven savage has advantage on saving throws against exhaustion and can go 6 + twice its Constitution modifier in days without food before suffering effects of starvation.


  • Multiattack. The klaven savage makes 3 claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


Klaven savages are created by transmogrifying other races, including aquatic races such as locathah or merfolk. Landbased klaven savages move more quickly on shore but lack a swim speed.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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