Klaven Warbeast

Medium beast (klaven), unaligned

Armor Class 15 (natural armor)
Hit Points 11 (2d8+2)
Speed 30 ft.

13 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Skills Intimidation +0, Perception +3, Stealth +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 13
Languages understands Common and Ultari but can’t speak
Challenge 1 (200 XP)


  • Keen Hearing and Smell. The klaven warbeast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Klaven Traits. A klaven warhound has all the traits of a klaven.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (3d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw, taking 2d6 (7) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be forced prone.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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