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Kmoch Pray

Huge plant, neutral evil

Armor Class 17 (natural armor)
Hit Points 178 (17d12 + 68)
Speed 5 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 13 (+1) 16 (+3) 16 (+3)

Damage Immunities acid
Condition Immunities prone
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 13
Languages understands Common but can’t speak
Challenge 12 (8,400 XP)

SPECIAL TRAITS

  • Caustic Sap. A creature that touches the kmoch pray or hits it with a melee attack while within 5 feet of it takes 10 (3d6) acid damage. Any nonmagical weapon made of metal or wood that hits the kmoch pray corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the kmoch pray is destroyed after dealing damage.
  • False Appearance. While the kmoch pray remains motionless, it is indistinguishable from an ordinary tree.
  • Turn Susceptibility. The kmoch pray is affected by effects that turn undead.

ACTIONS

  • Multiattack. The kmoch pray makes two scythe claw attacks.
  • Scythe Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (5d8 + 3) slashing damage. The kmoch pray’s scythe claw attack scores a critical hit on a roll of 19 or 20. If the kmoch pray scores a critical hit, it rolls damage dice three times, instead of twice.
  • Sap Fling. Ranged Weapon Attack: +7 to hit, range 100 ft., one target. Hit: 21 (6d6) acid damage. In addition, the target must succeed a DC 15 Dexterity saving throw or take 10 (3d6) acid damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

Once normal trees, the kmoch pray have been transformed into grotesque plant-like creatures driven only by the violent urges of the spirits that possess them. Kmoch pray patiently wait in forests, hidden among the other trees of the region, emerging only to waylay passerby with their scything claws.

A kmoch pray is often a hunched tree around 25 feet tall, with a trunk 2 feet in diameter, and weighs 4,000 pounds.

Ambush Predators. In the early months of its creation, the malign trees ambush travelers. Those slain by a kmoch pray have their blood fertilize the roots of the killing tree, while the kmoch pray instinctively creates a small trove of visible treasures at its base. The kmoch pray then uses its gathered hoard of treasure to entice other explorers to move before their roots. While such explorers rifle through the acquired treasure, the kmoch pray moves into action, scything such thieves down in sweeping blows.

Possessed by Undeath. When mothers and children die during childbirth, most souls are innocent of any acts binding them to undeath and move on to the afterlife without incident.

However, sometimes a sliver of their anguish materializes within a nearby tree. This anguish morphs into a malice and bloodlust that takes over the tree, giving it a warped and twisted appearance. Although not a true undead, the kmoch pray is still susceptible to clerics that Turn Undead.

Section 15: Copyright Notice
Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman