Knife Familiar

Family: Arcane Familiar

Tiny construct, unaligned

Armor Class 18 (natural)
Hit Points 14 (4d6)
Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
8 (.1) 18 (+ 4) 10 (+ 0) 1 (.5) 5 (.3) 1 (.5)

Saving Throws Dex +6
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages one language that its master knows; telepathy (with master only)
Challenge 1/4 (50 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Antimagic Susceptibility. The knife familiar is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the knife familiar must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • False Appearance. While the knife familiar remains motionless and isn’t flying, it is indistinguishable from a normal knife.
  • Telepathy. A knife familiar can speak telepathically to its master and tell them everything it has seen or done within roughly a one-week period. Its memory is fleeting, and it can’t remember events more than a week ago.

ACTIONS

  • Diabolical Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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