5e SRD >Creatures >

Knight Raven

Medium fey, lawful good

Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 30 ft.

Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 9 (-1)

Skills Insight +4, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Auran
Challenge 2 (450 XP)

Special Traits

  • Fey Ancestry. The knight raven has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Innate Spellcasting. The knight raven’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:
  • Nimble Escape. The knight raven can take the Disengage or Hide action as a bonus action on each of its turns.
  • Sunlight Sensitivity. While in sunlight, the knight raven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Multiattack. The knight raven makes two attacks.
  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.


Evil creatures aren’t the only denizens of the sewers, there is light in the darkness too. Fighting evil wherever they find it, are the brave and noble knight ravens. This creature is a hybrid creature combining the human form and that of a raven.

These good-aligned creatures guard the sewers day after day. They are diligent in their duty and even patrol during the night.

They aren’t known as the friendliest creatures and enjoy their solitude underground.

True introverts, they just don’t need as much time socializing with others. Knight ravens can live almost anywhere, often building nests where nobody will bother them. They love shiny objects and store them in their hidden lairs.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood