Kobold Beastmaster

Family: Kobold

Small humanoid (kobold), neutral

Armor Class 16 (half plate)
Hit Points 21 (6d6)
Speed 30 ft.

12 (+1) 13 (+1) 10 (+0) 9 (-1) 7 (-2) 8 (-1)

Senses darkvision 120 ft., passive Perception 8
Languages Common, Draconic
Challenge 1/2 (100 XP)

Special Traits

  • Mounted Attacks. When mounted, the kobold beast master has advantage on attacks made against Medium or smaller creatures who are on foot.
  • Sunlight Sensitivity. While in sunlight, the kobold beast master has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight if it, the target of its attack, or what it is trying to perceive is in direct sunlight.


  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 30/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.


Though dwarfed by most of their charges, beastmasters can easily stay ahead of their sluggish, reptilian intellects. There is little they can do to train the beasts in their care, but they can predict and exploit their largely instinctive reactions to their benefit.

The lineage of the so-called lizard-hounds (who share little kinship with lizards, and even less with hounds) are shrouded in mystery; it is doubtful even that the kobolds who tend to them know of their origin. That they descend from above ground stock is clear at the gross anatomical level; their hide (which is highly sought after by leatherworkers) is richly patterned and colored unlike the plainer skin one would expect of a subterranean species. Moreover, their legs, upright and powerful, are those of a cursorial runner, not a digger.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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