Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 10 ft., fly 60 ft.

19 (+4) 18 (+4) 14 (+2) 2 (-4) 10 (+0) 7 (–2)

Skills Perception +3
Senses passive Perception 13
Challenge 6 (2,300 XP)
Proficiency Bonus +3


  • Breaker of Boats. The kongamato deals double damage to objects and structures made of wood or lighter materials.
  • Carry Off. The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.
  • Flyby. The kongamato doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.


  • Multiattack. The kongamato makes one Beak attack and two Claw attacks.
  • Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.
  • Terrifying Screech (Recharge 5–6). The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn’t frightened.


This large pterodactyl has emergent feathers and a long, beaklike jaw.

Boat Breaker. The kongamato’s name means “breaker of boats,” and, as that implies, it delights in systematically destroying the small vessels of those who come too close to its perch. No one knows what motivates this form of attack, although some sages suppose that the kongamato mistakes canoes for large prey like hippopotamuses or crocodiles.

Spoken in Whispers. For some tribes, kongamatos present a terrible threat, and the villagers speak only in whispers about them, fearing that mention of the beasts could attract their wrath. In some cases, evil priests and cultists summon these beasts as their servitors and use them to terrify villagers.

Maneaters. Kongamatos that have eaten human flesh develop a preference for it. These maneaters perform nightly raids on small towns, snatching locals in their claws and flying away.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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