Kosmine, Startled

Family: Kosmima

Tiny fey (enrooted), any

Armor Class 13
Hit Points 22 (5d4 + 10); Wound Threshold 6
Speed 30 ft., climb 30 ft.

4 (-3) 16 (+3) 14 (+2) 13 (+1) 13 (+1) 14 (+2)

Skills Medicine +3, Perception +3, Stealth +5
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Languages Sylvan, Undercommon, and any one language
Challenge 1/2 (100 XP)


  • Innate Spellcasting. The surprised kosmine’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The surprised kosmine can innately cast the following spells like a 1st-level spellcaster, requiring no material components:
  • Labyrinthine Recall. The surprised kosmine can perfectly recall any path it has traveled.
  • Spider Climb. The surprised kosmine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check

(*) The objects appear to be moved by spider threads.

(**) This spell is triggered when a creature comes into contact with one of the surprised kosmine’s threads.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 12 Constitution saving throw or take a level of exhaustion.


These docile spiders fit in the palm of one’s hand and are very soft. They are always of two colors whose hues vary from one specimen to another: one kosmima can be bright blue and soft pink, and another stark purple and shining coral. They are terricoles, and in the absence of ground soft enough to dig, they settle in a hollow within a rock or root where they make themselves comfortable by covering the walls with slightly sticky silk. This cozy dwelling is their hiding spot-from which they spring forth in ambush-as well as their brooding nest.

The surprised kosmine is a fearless protector that watches over a creature or object, and can bring to bear a whole arsenal of venoms and silks to perform its duty. However, it usually acts nonlethally, and will use its intelligence and medical skills to keep its opponents from dying.

For example, should a creature risk death by exhaustion after having been bitten one too many times, the surprised kosmine may dedicate its next action to stabilizing it. What a surprised kosmine chooses to protect may be a source of puzzlement, for example, when it staunchly defends an unsavory character. Is it because it is attached to the individual? Or because it feels that they have a particular fate to fulfill?

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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