Kraken Breed Klaven

Medium aberration (klaven), lawful evil

Armor Class 14 (natural armor)
Hit Points 84 (8d8+48)
Speed 30 ft.

22 (+6) 18 (+4) 22 (+6) 13 (+1) 18 (+4) 12 (+1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 14
Languages Bil›djooli, Ultari (can’t speak)
Challenge 4 (1,100 XP)


  • Compression. The kraken breed klaven never takes damage from extreme pressure in deep water, and its compressible flesh grants it advantage on Athletics to escape a grapple and on Dexterity checks to squeeze through narrow spaces.
  • Klaven Traits. The kraken breed klaven has all the traits of a klaven, save that its composite bil’djooli physiology negates the normal klaven advantage on saving throws against poison. Underwater Camouflage. The kraken breed klaven has advantage on Dexterity (Stealth) checks made while underwater.


  • Multiattack. The kraken breed klaven makes 2 slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, 5 ft. reach. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the kraken breed klaven must use at least one of its slam attacks each round to attack the restrained creature. It cannot grapple a second creature while it has another creature already grappled. Kraken breed klaven are advanced experimental creatures hybridized using genetic material from true krakens infused through the klaven process into the body of a bil’djooli warrior. These klaven have the same contamination, interstellar, and vulnerability to toxins traits as base bil’djooli.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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