Krampus, Mounted

Huge fey, lawful evil

Armor Class 18 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 80 ft., fly 80 ft.

STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 20 (+5) 18 (+4) 18 (+4) 16 (+3)

Saving Throws Dex +7, Con +10, Wis +9
Skills Deception +13, Insight +14, Perception +14
Damage Resistances acid, fire, lightning, thunder
Damage Immunities cold
Condition Immunities charmed, frightened, stunned
Senses truesight 120 ft., passive Perception 24
Languages all
Challenge 16 (15,000 XP)

SPECIAL TRAITS

  • Icewalk. Krampus ignores any penalties associated with terrain made from ice or snow, both nonmagical and magical.
  • Imprisoning Ice. Creatures reduced to 0 hit points by Krampus are frozen solid. They are automatically stabilized but are petrified and cannot benefit from any healing. Lesser restoration or more powerful magic thaws the ice, allowing the creature to benefit from healing.
  • Stalker of Sinners. Krampus knows if it hears a lie. Any creatures that have told a lie within the past 24 hours gain no benefit from invisibility, cover, or concealment against Krampus, and they cannot be hidden from it.
  • Trampling Sleigh. While riding its dire sleigh, Krampus can enter a Large or smaller creature’s space but can’t stop there. The first time this happens on a turn, the creature must attempt a DC 17 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failure or half as much on a success. Creatures that take damage from the trample can’t make opportunity attacks against Krampus until the end of their next turn.
  • Transition. When Krampus is first reduced to 0 hit points, its dire sleigh crashes to the ground. Krampus emerges from the sleigh and picks it up with one hand, wielding it as an oversized club. Krampus uses the statistics of Krampus, winter terror.

ACTIONS

  • Multiattack. Krampus makes two Whip attacks.
  • Whip. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 23 (4d8 + 5) piercing damage plus 18 (4d8) cold damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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