Kudger Noble

Medium humanoid (human, ozian), lawful evil

Armor Class 16 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 11 (+0) 16 (+3) 15 (+2)

Skills Intimidation +5, Perception +6
Senses passive Perception 16
Languages Common
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Archer. A longbow or shortbow deals one extra die of its damage when the kudger noble hits with it (included in his longbow attack).
  • Sharpshooter. The kudger noble’s ranged weapon attacks ignore half cover and three-quarters cover.

ACTIONS

  • Multiattack. The kudger noble makes three melee attacks or two ranged attacks.
  • Beard. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 13 Strength saving throw or be forced prone.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the noble. A creature can benefit from only one Leadership die at a time. This effect ends if the noble is incapacitated.

ABOUT

This fierce bowman’s beard points straight at you as he lines up a show with his bow! Kudgers are a mountain people who are expert archers. They have bright red hair and very strong beards, so strong that they can use them as weapons. Kudgers speak with thick accents and although they’re natives of Oz, do not respect Ozma’s rule. Kudgers are led by the Red King, who can shoot a target out of the sky with unerring accuracy.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page