Medium humanoid, lawful neutral

Armor Class 14 (natural armor, shield)
Hit Points 11 (2d8 +2)
Speed 30 ft.

15 (+2) 14 (+2) 13 (+1) 8 (-1) 11 (+0) 8 (-1)

Skills Athletics +6, Perception +3, Stealth +3, Survival +3
Senses passive Perception 15
Languages Kunokephalos; Understands Common but can’t speak
Challenge 1 (200 XP)

Special Traits

  • Keen Hearing and Smell. The kunokephalos has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Sudden Rush. Until the end of the turn, the kunokephalos’ speed increases by 60 feet and it doesn’t provoke opportunity attacks.


  • Multiattack. The kunokephalos makes two melee attacks: one with its bite and one with its spear, shortsword, or claws. It makes two ranged attacks with its longbow.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 7 (2d4 + 2) slashing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.
  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.


This humanoid is black in appearance, with the head and teeth of a dog. Beneath its chin hangs down a beard and strong and very sharp nails cover its hands. Its whole body is covered with hair.

Kunokephaloi are dog-headed humanoids that wander in loose tribes. A kunokephalos is about 7-1/2 feet tall and weighs 300 pounds. Kunokephaloi speak Kunokephalos.

Their own language sounds likes screeching to humans.

Most kunokephaloi have dirty yellow or reddish-brown fur. Kunokephaloi also keep goats and sheep, and while their food is the flesh of wild beasts, they drink the milk of goats.

Meat Eaters. Kunokephaloi live on raw meat and number about 120,000. They live in the mountains and do not practice any trade beyond hunting; they cook their prey by letting it roast in the sun. They also rear numbers of sheep and goats, drinking the milk of the sheep and whey made from it. They eat the fruit of the Siptakhora, whence amber is procured, since it is sweet. They also dry it and keep it in baskets, as the Greeks keep their dried grapes.

They make rafts which they load with this fruit together with well-cleaned purple flowers and 260 talents of amber, with the same quantity of the purple dye, and 1000 additional talents of amber, which they send annually to the king of India. They exchange the rest for bread, flour, and cotton stuffs with the Indians, from whom they also buy swords for hunting wild beasts, bows, and arrows, being very skillful in drawing the bow and hurling the spear.

Every five years the king sends them a present of 300,000 bows, as many spears, 120,000 shields, and 50,000 swords.

Cave Dwellers. Kunokephaloi live in caves. They set out for the chase with bows and spears, and as they are very swift of foot, they pursue and soon overtake their quarry.

The women have a bath once a month, the men do not have a bath at all, but only wash their hands. They anoint themselves three times a month with oil made from milk and wipe themselves with skins. The clothes of men and women alike are not skins with the hair on, but skins tanned and very fine. The richest wear linen clothes, but they are few in number. They have no beds, but sleep on leaves or grass. He who possesses the greatest number of sheep is considered the richest, and so in regard to their other possessions. All, both men and women, have tails above their hips, like dogs, but longer and hairier. They live longer than any other men, 170, sometimes 200 years.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.