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Kyeryong, Fire

Small monstrosity, unaligned

Armor Class 12
Hit Points 9 (2d6+2)
Speed 25 ft., fly 10 ft. (maximum height 10 ft.)

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 12 (+1) 2 (-4) 13 (+1) 5 (-3)

Damage Resistances fire
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4+2) piercing damage.
  • Fire Breath (Recharge 6). The fire kyeryong exhales fire in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 8 (3d4) fire damage on a failed save, or half as much on a success. After using its fire breath, the fire kyeryong gains 1 level of exhaustion and must succeed on a DC 12 Constitution saving throw or fall asleep for 1 hour.

ABOUT

Kyeryong resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers.

The fire kyeryongs are especially aggressive and breathe fire. However, they are easily subdued after using their fire breathing weapon, as the burst of energy tends to send them to sleep.

Section 15: Copyright Notice
Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman