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Kyeryong, Mountain

Small monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 15 (2d6+6)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 16 (+3) 2 (-4) 13 (+1) 5 (-3)

Skills Athletics +0
Senses passive Perception 11
Languages
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Glide. When the mountain kyeryong falls, it can move horizontally 5 feet for every 5 feet it falls vertically, up to a maximum of 30 feet, taking no fall damage if it lands during that movement.
  • Pounce. If the mountain kyeryong moves at least 20 feet or drops from above at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be forced prone. If the target is prone, the mountain kyeryong can make one bite attack against it as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) piercing damage.

ABOUT

Kyeryong resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers.

The mountain kyeryongs usually choose flight over fight, using their climbing skills to flee and their hard shells to protect themselves. When fight is unavoidable, they tend to pounce down upon their prey. A neat little trick—their shells make convenient soup bowls.

Section 15: Copyright Notice
Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman