Kyton, Augur

Family: Kyton

Tiny fiend (devil), lawful evil

Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)

Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, Common
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Kyton’s Sight. Magical darkness doesn’t impede the kyton’s darkvision.
  • Magic Resistance. The augur has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The Augur makes 3 gore attacks.
  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Unnerving Gaze. The augur may turn its gaze on one target within 30 ft., forcing them to make a DC 12 Wisdom saving throw or become frightened for 1 round.

ABOUT

Gory sentinels with a lust for flesh and the myriad bodily fluids contained within, augurs number among the most common servants—as well as most despicable—of the chain devilssrd (also called kytons) on the Plane of Shadow.

Having given up their humanoid bodies in favor of the more stealthy and wretched guise of a singular large eye armored in bloodied metal plates, augurs act as spies and sycophants for more powerful kytons. Their miniscule size, sturdy exterior, and unnerving gazes make them ideally equipped for dangerous reconnaissance missions to the Material Plane, where the augurs are able to scout out potential raiding locations or spot vulnerable, lone travelers before their more powerful kyton brethren cross the planes to attack.

Deadly Infiltrators. While their usefulness in tasks of stealth and guile makes augurs deadly companions, their insatiable lust for blood often proves their ultimate downfall. Augurs, like most kytons, find themselves in a heightened state of arousal when witness to the destruction of flesh, but the extent to which these muscular orbs find pleasure in blood is far more treacherous than their more disciplined peers. Many augurs cannot help but indulge themselves when exposed to gore—rolling within and dipping their blades into freshly spilled pools—an unfortunate trait which has led many careless augurs to their capture or doom.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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