Kyton, Interlocutor Prime

Family: Kyton

Large fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 40 ft.

21 (+5) 14 (+2) 18 (+4) 18 (+4) 15 (+2) 20 (+5)

Saving Throws Dex +7, Con +9, Wis +7, Cha +10
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 120 ft. passive Perception 12
Languages Common, Infernal
Challenge 15 (13,000 XP)


  • Agonizing Obedience. A creature bleeding from an interlocutor prime’s bloody blades is wracked with pain, gaining one level of exhaustion and having disadvantage on saving throws against become frightened. Calm emotions ends this effect, but otherwise it cannot be suppressed or removed until the bleeding is stopped, after which an affected creature can attempt a DC 18 Wisdom save as an action to end the effect.
  • Kyton’s Sight. Magical darkness doesn’t impede the kyton’s darkvision.
  • Magic Resistance. The kyton has advantage on saving throws against spells and other magical effects.
  • Unnerving Gaze. As a bonus action, the kyton may turn its gaze on one target within 30 ft., causing them to make a DC 18 Wisdom saving throw or become paralyzed for 1 round, as they believe that their own body parts are entangled within the kyton.


  • Multiattack. The Interlocutor Kyton makes 3 attacks with its bloody blades.
  • Bloody Blades. Melee Weapon Attack: +10 to hit, reach 5 ft., or range 5 ft., one target. Hit: 23 (4d8+5) slashing damage, plus 3 (1d6) points of slashing damage per round from bleeding, which is ended by magical healing or a successful DC 18 Constitution save. Bleeding damage from multiple hits does not stack, but if any hit is a critical hit the bleeding damage is increased to 7 (2d6) and the DC of a Constitution save to end it is increased to 20.
  • Barbed Wire. The interlocutor prime wraps a creature in barbed wire, causing them to make a DC 18 Dexterity saving throw. Those who fail are grappled (escape DC 18) and failing an escape check causes 14 (4d6) piercing damage.


  • Split. When an interlocutor prime is subjected to slashing damage, it splits into two new interlocutors prime if it has at least 20 hit points. Each new prime has hit points equal to half the original prime’s, rounded down. New primes are one size smaller than the original prime. A split interlocutor prime can reassemble itself into its normal form by making a DC 18 Constitution save, taking 1 minute.


Gory sentinels with a lust for flesh and the myriad bodily fluids contained within, augurs number among the most common servants—as well as most despicable—of the chain devilssrd (also called kytons) on the Plane of Shadow.

Having given up their humanoid bodies in favor of the more stealthy and wretched guise of a singular large eye armored in bloodied metal plates, augurs act as spies and sycophants for more powerful kytons. Their miniscule size, sturdy exterior, and unnerving gazes make them ideally equipped for dangerous reconnaissance missions to the Material Plane, where the augurs are able to scout out potential raiding locations or spot vulnerable, lone travelers before their more powerful kyton brethren cross the planes to attack.

Deadly Infiltrators. While their usefulness in tasks of stealth and guile makes augurs deadly companions, their insatiable lust for blood often proves their ultimate downfall. Augurs, like most kytons, find themselves in a heightened state of arousal when witness to the destruction of flesh, but the extent to which these muscular orbs find pleasure in blood is far more treacherous than their more disciplined peers. Many augurs cannot help but indulge themselves when exposed to gore—rolling within and dipping their blades into freshly spilled pools—an unfortunate trait which has led many careless augurs to their capture or doom.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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