Kyton, Interlocutor

Family: Kyton

Large fiend (devil), lawful evil

Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 40 ft.

STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 18 (+4) 18 (+4) 15 (+2) 20 (+5)

Saving Throws Dex +7, Con +9, Wis +7, Cha +10
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 120 ft. passive Perception 12
Languages Common, Infernal
Challenge 14 (11,500 XP)

SPECIAL TRAITS

  • Kyton’s Sight. Magical darkness doesn’t impede the kyton’s darkvision.
  • Magic Resistance. The kyton has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Multiattack. The Interlocutor Kyton makes 3 attacks with its claws.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8+5) slashing damage.
  • Unnerving Gaze. As a bonus action, the kyton may turn its gaze on one target within 30 ft., causing them to make a DC 18 Wisdom saving throw or become paralyzed for 1 round, as they believe that their own body parts are entangled within the kyton.

ABOUT

Interlocutors are kytons who have taken their shadow-surgery to its extreme. At the core of each multi-limbed monstrosity of claws and blades struggles a barely humanoid mass of veins, organs, and twisted flesh. Interlocutors are 9 feet tall and weigh 800 pounds.

Glorious Ones. Glorious interlocutors are kyton interlocutors who have mortified and rebuilt their flesh and metal so many times that they have developed an understanding of agony that dwarfs even their ordinary interlocutor kin. They have learned to channel that pain into emotional surges of incalculable intensity. Pain, fear, and rage are a melodic symphony of sensation for them and their victims.

Primes. Interlocutors prime are the master surgeon-sculptors among kytons, viewing their practice more art than medical process. Each victim is a new chance to study the art of pain and sensation through horror-stricken eyes.

Their ability to heal the damage they inflict, even to the extent of restoring life to a subject that has only just expired, is perhaps more feared than their eagerness to cut flesh. To an interlocutor’s victim, death is a mercy that is rarely offered.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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