Lashray

Large monstrosity, neutral

Armor Class 15 (natural)
Hit Points 90 (12d10+24)
Speed swim 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 4 (-3) 12 (+1) 10 (+0)

Senses darkvision 60 ft., passive Perception 11
Languages understands Deep Speech
Challenge 6 (11,500 XP)

SPECIAL TRAITS

  • Water Breathing. The lashray can breathe only underwater.

ACTIONS

  • Multiattack. The lashray may make three lash attacks.
  • Lashes. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6+3) piercing damage and the creature must succeed on a DC 15 Constitution save or gain the poisoned condition for 1 minute. If a creature fails a poison save against a lash attack while it is poisoned by the lashray, the duration of the poison effect resets to 1 minute and the target suffers the following effects (these effects are cumulative)
    • 2nd failed save: Creature takes 11 (2d10) poison damage.
    • 3rd failed save: Creature’s speed is reduced to half while the poisoned condition persists.
    • 4th failed save: Creature becomes confused (as the spell) while the poisoned condition persists.
    • 5th and succeeding failed saves: Creature becomes paralyzed while the poisoned condition persists.

A creature may repeat the poison saving throw at the end of each of its rounds to end the poisoned condition.

ABOUT

This massive stingray has six long tails, each armed with a barbed stinger.

Lashrays are shallow water dangers, attacking anything that moves near them out of fear. They are filter feeders with rudimentary bone-ridge-lined mouths, making their preferred diet shellfish and krill. They are paranoid creatures, seeing everything as a potential predator, even assuming creatures too small to harm them mean to try.

Lashrays attack with a chaotic flurry of tail attacks. The exact elements of lashray venom are unknown; if removed from the ray it becomes inert and useless. Though their venom is highly effective and potentially deadly, a lashray will most often leave a target alone once it’s no longer a threat. The real danger of provoking a lashray isn’t the creature itself, but the local predators that have learned to benefit from the creature’s mode of defense. A lash ray that has one of its tails cut off grows a new one in 4 to 6 weeks.

Lashrays give birth to live young, and unborn rays are worth a great deal to undersea races. If taken before they are born, they can sometimes be trained to be loyal guardians. Such lash rays often think of themselves as oddly shaped members of whatever race raised them. Lashrays born naturally seem to acquire their racial paranoia within minutes of being free of their mother’s body.

Section 15: Copyright Notice

5e Menagerie: Trash Gryphon © 2019, Rogue Genius Games; Author: Jacob E. Blackmon.

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