Large aberration, lawful evil

Armor Class 16 (natural armor)
Hit Points 170 (20d10+60)
Speed 40 ft., Burrow 10 ft.

19 (+4) 10 (+0) 17 (+3) 6 (-2) 11 (+0) 5 (-3)

Damage Immunities cold
Damage Resistances fire
Senses dark vision 60 ft., passive Perception 10
Challenge 6 (2,300 XP)


  • Multiattack. The lauk can attack with its claws and its tusks each round.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
  • Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.
  • Icy Breath (Recharge 6). The lauk fills a 60 ft. cone with thick icy vapor. The entire area is lightly obscured and considered difficult terrain for one minute. Any creature in the area when it is created must make a Dexterity save (DC 15), taking 16 (3d10) cold damage on a failed save, or half as much on a successful one. Thereafter, any creature that ends its turn in the area takes 7 (2d6) cold damage. The area disperses after one minute.


The lauk are massive creatures that walk with an odd, shambling gait, as their forelegs are slightly shorter than their rear legs. Their long torsos are covered in thick, coarse, white hair except along their spine and chest area, where armored scales dominate. Tufts of hair mingle with the scales making for an untidy appearance. Their feet are like a bear’s, but their nails are thick and blunt. The creature’s head offers the most outlandish feature, for there the creature is possessed of a broad snout that ends upon the jaw in two inverted tusks. These tusks are actually the creature’s front teeth that have grown out and down into the shapes of two massive horns. Their eyes are set forward like any predators and gleam a golden yellow in the sun. A thin coat of ice covers the creatures at all times.

Creatures of Ice. The lauk’s skin emanates cold. The air around it crystallizes into ice. Whenever it travels it is followed by the sound of falling sleet; foliage is ofttimes covered with a thin layer of ice and the ground itself is left frozen, where before there was snow, there is now ice.

Hibernating Horrors. The lauk are creatures that hibernate most of the year, laying low in deep caverns during the warm months of spring and the heat of summer. It is only during the winter, when the temperatures fall, that the lauk rouse from their slumbers to terrorize the world. They come forth from their dens with ravenous hunger and though they are herbivores, feeding upon the trees, winter deadfall, and other similar growth, they are vicious when encountered. They view all things as a threat and attack without warning.

Alien. Born of the outer planes the lauk have little reasoning capacity and only an unquenchable desire to destroy things. They are not random in their patterns but calculated, deriving nothing from the world beyond a vague desire for its ending.

Belligerent. When the lauk see a threat they attack immediately, usually through wild threatening gestures, stomping their feet, bellowing, and ramming their tusks into trees, rocks, or any other item near them. This is all in preparation for the charge that must inevitably come. When they do attack, they rush upon the victim, goring them with their tusk, and if threatened or pressed too hard they bellow their icy breath.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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