Medium undead, neutral evil

Armor Class 11
Hit Points 45 (10d8)
Speed fly 30 ft.

9 (-1) 13 (+1) 11 (+0) 17 (+3) 15 (+2) 16 (+3)

Skills Arcana +5, stealth +4
Damage Immunities poison
Condition Immunities poisoned, exhausted
Damage Resistances necrotic, psychic, bludgeoning, piercing, and slashing from non-magical weapons
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 2 (450 XP)


  • Draining Touch. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d8) necrotic damage. The laumeun gains these hit points as temporary hit points.


  • Howl of Despair. As a reaction (after taking damage) the laumeun issues a horrifying wail. Any creature within 10 feet of the laumeun must make a Charisma save (DC 14) or take 7 (2d6) psychic damage.


The laumeun were once humans whose bodies have wasted away, mutating into abominations through a lifetime of misspent sorceries. They are shells of themselves; their flesh largely rotted away, their innards, blackened with corruption, hanging on to their slowly mutating bones. Their muscle has long since decayed and only their sorcery holds them upright, giving them the appearance of floating. The laumeun stink like decayed flesh, the smell attracting hordes of flies, and other insects. They do not wear clothes or armor, nor carry weapons or any other accouterments, for their exposed tissues and bones are very sensitive and cause them great pain when in contact with the physical world.

Fallen Sorcerers. The laumeun are aware of what has happened to them. They well remember the transformation and understand that the sorcery they practiced in life somehow went awry and corrupted them. Filled with anger and constantly suffering pain from their exposed tissues they drift slightly above the ground seeking to visit their agonies on other unfortunate souls. They are attracted to magic-using creatures such as wizards and the like, smelling the sorcery from afar and drifting toward it. They attack any creature using magic or magical weapons on sight. The laumeun no longer practice sorcery, though they remember it well and lust for the power of its return until they fall into ruin, slain by some outsider.

Ancient Blight. The laumeun exist in every clime, both in cities and in the wilderness. Being immortal, they often survive long after their own homes have fallen to dust; dwelling still in the rumps of castles or the fallen remains of towers and the like. Their bones continue to mutate, growing longer, distorted, horns sometimes spring from the bones. The tissues of their guts eventually turn black and cling to the bones as rotting flesh, foul-smelling and diseased.

Silent Killers. The laumeun attack by drifting within ten feet of its victim and drawing off the life essence. They attack in the day or night, but are particularly dangerous at night, as often those being consumed are not aware that they are under attack.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

This is not the complete section 15 entry - see the full license for this page