Large plant, unaligned

Armor Class 12
Hit Points 45 (7d10 + 7)
Speed 0 ft.

15 (+2) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 2 (-4)

Skills Perception +4, Stealth +7
Damage Immunities blinded, deafened, exhaustion, prone
Senses tremorsense 30 ft., passive Perception 10
Challenge 1 (200 XP)


  • Aversion of Music. Leafcatchers exposed to music within 30 feet must make a DC 10 Constitution saving throw or be stunned until the music stops.
  • False Appearance. While the leafcatcher remains motionless, it is indistinguishable from an ordinary tropical plant.
  • Shimmering Leaves (1/Day). When the leafcatcher detects any creatures nearby, it can use its reaction to shimmer. Any beast or humanoid within 30 feet must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the leafcatcher as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  • Engulf. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the leafcatcher’s leafy jaws. While trapped in this way, the target is blinded and restrained, and has total cover from an attacks and other effects outside the leafcatcher. If the leafcatcher dies or is stunned, the creature inside it is no longer restrained by it. A leafcatcher can engulf only one creature at a time.


Masses of great broad leaves rise from the ground far into the air, until they tower twice as high as a man. The plants form rows on both sides of the road and from each plant rises a dozen or more of the big broad leaves, which sway continually from side to side, although no wind is blowing. But the most curious thing about the swaying leaves is their color. They seem to have a general groundwork of blue, but here and there other colors glint at times through the blue—gorgeous yellows, turning to pink, purple, orange and scarlet, mingled with more sober browns and grays—each appearing as a blotch or stripe anywhere on a leaf and then disappearing, to be replaced by some other color of a different shape. The changeful coloring of the great leaves is very beautiful, but it is bewildering, as well, and the novelty of the scene draws you close to the line of plants to watch.

Leafcatchers are leafy plants that prey on any who pass them by. Their vibrant colors are distracting enough to cause passersby to stop and look at them; this is ultimately the downfall of anyone foolish enough to do so, as the leafcatcher will envelop its bewildered prey.

Music Soothes the Savage Plant. Leafcatchers have one particular vulnerability: they find music calming and straighten upon the sound of it. It can be whistling or any other kind of music, but sound makes them docile.

Homegrown Horror. Unlike feather ferns, which were magically created as a ward against intruders, it seems likely leafcatchers are a Faerie native that grew naturally from the magical energies springing up in the wild. Their vulnerability to music provides a hint to their origins: it’s likely that immortals learned to sing to the plants to get them to release their prey. The tactic is certainly known to ryls, who regularly patrol leafcatcher fields.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page