Leech, Dire

Medium beast, unaligned

Armor Class 11
Hit Points 26 (4d8 + 8)
Speed 10 ft., swim 20 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 14 (+2) 2 (-4) 10 (+0) 1 (-5)

Senses blindsight 30 ft., passive Perception 10
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Salt Vulnerability. A handful of salt burns a dire leech as if it were a flask of acid, causing 1d6 acid damage per handful.

ACTIONS

  • Blood Drain. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the leech attaches to the target. While attached, the leech doesn’t attack. Instead, at the start of the leech’s turns, the target loses 5 (1d8 + 1) hit points due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 25 hit points of blood from the target or the target dies. A creature, including the target, can use its action to make a DC 10 Strength check to rip the leech off, which causes 1d4 slashing damage to the attached target.
Section 15: Copyright Notice

The Grimdark Pamphlet. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan. Copyright 2020, Rising Phoenix Games; Author: Rodney Sloan

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