Leech Swarm

Medium swarm of Tiny beasts, unaligned

Armor Class 13
Hit Points 32 (5d8 + 10)
Speed 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 15 (+2) 2 (-4) 13 (+1) 4 (-3)

Skills Perception +3, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 30 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Blood Frenzy. The leech swarm has advantage on melee attack rolls against any creature that doesn’t have all its hp.
  • Blood Sense. The leech swarm can pinpoint, by scent, the location of creatures that aren’t undead or constructs within 30 feet of it.
  • Swarm. The leech swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can’t regain hp or gain temporary hp.

ACTIONS

  • Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.

ABOUT

In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey.

Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

This is not the complete license attribution - see the full license for this page