Leng Spider

Huge fiend, chaotic evil

Armor Class 19 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 40 ft., climb 40 ft.

22 (+6) 16 (+3) 20 (+5) 10 (+0) 11 (+0) 4 (-3)

Saving Throws Dex +8, Con +10, Wis +5
Skills Perception +5, Stealth +8
Damage Immunities cold, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 15
Languages Aklo
Challenge 14 (11,500 XP)


  • Innate Spellcasting. A Leng spider’s innate spellcasting ability is Wisdom (spell save DC 13). The retriever can innately cast the following spells, requiring no material components.
  • Spider Climb. A Leng spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Walker. A Leng spider ignores movement restrictions caused by webbing.
  • Web Weaponry. A Leng spider is talented at using its webs to construct masterwork weapons. This technique of weapon creation allows the spider to effectively create a flail or bolas by attaching a heavy object such as a rock or chunk of metal to a cord of webbing. The spider attaches one end of this webbing to a leg and can then wield the weighted cord as a flail or a bolas. It can only wield one such weapon at a time-it must use its other legs to walk. If a Leng spider drops or loses a web weapon, it can create a new one as a full-round action, provided it has access to heavy-weight objects of the correct size (such as loose rocks or skulls).


  • Multiattack. The Leng spider makes two web flail attacks and uses its bite.
  • Web Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning and slashing damage.
  • Web Bolas. Ranged Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 15 (2d8 + 6) bludgeoning and the target is restrained by web bolas. As an action, the restrained target can make a DC 19 Strength check, bursting the web bolas on a success. The web bolas can also be attacked and destroyed (AC 10; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
  • Maddening Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) piercing damage, and the target must make a DC 18 Constitution saving throw or become poisoned for 1 minute and taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. While the target is poisoned it is confused (as the confusion spell). The target may repeat the saving throw at the end of its turn to end the poison condition.
Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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