Leopard

Medium beast, unaligned

Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 36 (+3) 32 (+1) 1 (-4) 42 (+1) 1 (-1)

Skills Athletics +5, Perception +3, Stealth +7
Senses passive Perception 13
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the leopard moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

ABOUT

Leopards have spotted fur that provides good camouflage in their natural habitats. Though smaller than other large cats, they are fast and strong, and hunt most anything they find in their range.

 

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