Medium fey, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., climb 30 ft.

12 (+1) 18 (+4) 16 (+3) 14 (+2) 18 (+4) 12 (+1)

Skills Nature +4, Perception +6, Stealth +6, Survival +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Sylvan
Proficiency Bonus +2
Challenge 2 (450 XP)


  • Fey Ancestry. The lesidhe has advantage on saving throws against being charmed, and magic can’t put it to sleep.
  • Keen Senses. The lesidhe has advantage on Wisdom (Perception) checks that rely on sight, smell, or hearing.
  • Magic Resistance. The lesidhe has advantage on saving throws against spells and other magical effects.
  • Mimicry. The lesidhe can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
  • Plant Camouflage. The lesidhe has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
  • Tree Stride. Once on its turn, the lesidhe can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
  • Spellcasting. The lesidhe is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The lesidhe has the following druid spells prepared:


  • Club. Melee Weapon Attack: +6 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
  • Create Whirlwind. A 5-foot-radius, 10-foot-tall cylinder of swirling air magically forms on a point the lesidhe can see within 120 feet of it. The whirlwind lasts as long as the lesidhe maintains concentration (as if concentrating on a spell). Any creature but the lesidhe that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The lesidhe can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the lesidhe loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


  • Wild Shape (Recharges after a Short or Long Rest). As a bonus action, the lesidhe can assume the shape of an owl or wolf. It can stay in this form for 3 hours or until it reverts to it normal form as a bonus action. It automatically reverts if it falls unconscious, drops to 0 hit points, or dies. While transformed, the lesidhe’s game statistics are replaced by the statistics of the owl or wolf, except it retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. Its attacks in beast form are magical. While in beast form, the lesidhe can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot expended.


Lesidhe are androgynous in appearance and seem to blend seamlessly with the foliage around them. With luminous eyes and an ethereal air, they can shift between forms with ease, making them masters of deception.

The lesidhe is a mysterious fey creature known as guardians of the forests. Found in both solitary and group settings, they are most active during the spring and summer, particularly at dawn and dusk. They possess an innate connection to the natural world and are tasked with protecting the forests from harm caused by humans.

While the lesidhe do not directly harm humans, their pranks are notorious for leading travelers astray in the deep woods, capitalizing on their confusion and disorientation. They are known to mimic sounds of birds and wind to confuse and bewilder their victims. Their actions are driven by a sense of retribution for the damage humans inflict upon the environment.

Lesidhe are often encountered while disguised as trees or foliage, making it challenging to differentiate them from the natural surroundings. Approaching them is not recommended due to their unpredictable nature.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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