Lightning Mephit Stormrider

Family: Mephits

Small elemental, neutral evil

Armor Class 13
Hit Points 36 (8d6+8)
Speed 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
8 (-1) 17 (+3) 12 (+1) 12 (+1) 11 (+0) 13 (+1)

Skills Perception +2
Damage Vulnerabilities necrotic
Damage Immunities lightning, poison, radiant, thunder
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Common
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Death Burst. When a lightning mephit stormrider dies, it explodes in a burst of electricity. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one.
  • Levitate (1/Day). A lightning mephit stormrider can innately cast levitate. It requires no material components and its spellcasting ability is Charisma.
  • Energy Bolt (1/Day). A lightning mephit stormrider can innately cast energy bolt. Treat this as a Fire Bolt cantrip that inflicts lightning damage instead of fire damage. It requires no material components and its spellcasting ability is Charisma.
  • Summon Mephits (1/Day). A lightning mephit stormrider has a 25 percent chance of summoning 2 (1d4) normal Lightning Mephits. A summoned Mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other Mephits. It remains for one minute, until it or its summoner dies, or until its summoner dismisses it as an action.

ACTIONS

  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Shocking Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage. A lightning mephit stormrider has advantage on this attack roll if the target is wearing metal armor.
  • Lightning Breath (Recharge 6). A lightning mephit stormrider can exhale a 40-foot long, 1-foot-wide line of lightning. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or no damage on a successful one.

ABOUT

Lightning mephit stormriders are creatures of elemental Air and Positive Energy that look much like their lesser cousins but which are slightly larger and have arcane runes flickering electrically across their hides.

They are intellectually superior to normal Lightning Mephits, can speak Auran and Common, and often lead and direct activities that weaker creatures would be incapable of on their own. They relish frisking through thunder storms and flying up as high as they can into the windswept nighttime sky.

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