Lightning Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 11 (+0) 11 (+0) 10 (+0) 12 (+1)

Skills Perception +2
Damage Vulnerabilities necrotic
Damage Immunities lightning, poison, radiant, thunder
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Death Burst. When a lightning mephit dies, it explodes in a burst of electricity. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
  • Energy Bolt (1/Day). A lightning mephit can innately cast energy bolt. Treat this as a Fire Bolt cantrip that inflicts lightning damage instead of fire damage. It requires no material components and its spellcasting ability is Charisma.

ACTIONS

  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.
  • Lightning Breath (Recharge 6). A lightning mephit can exhale a 30-foot long, 1-foot-wide line of lightning. Each creature in that area must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or no damage on a successful one.

ABOUT

Lightning mephits are composed of elemental Air and Positive Energy, look like small winged creatures with bright blue skin, and are the very quickest monsters of their kind. In addition to Auran, lightning mephits can speak the language of the Positive Energy Plane.

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