Living Memory

Tiny undead, neutral

Armor Class 13
Hit Points 3 (2d4 – 2)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
6 (-2) 18 (+4) 9 (-1) 18 (+4) 14 (+2) 16 (+3)

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 12
Languages
Challenge 0 (0 or 10 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Incorporeal Movement. The memory can move through other creatures and objects as if they were difficult terrain. It takes no damage if it ends its turn inside an object.
  • Loose Connections. A living memory may have a connection to a memento, but it gains no power from this connection unless it forms a swarm with other living memories associated with that same memento.
  • Undead Resilience. The living memory doesn’t require air, food, drink, or sleep.

ACTIONS

  • Breath of the Past. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 psychic damage.
Section 15: Copyright Notice

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