Lizard Champion

Family: Lizards

Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 51 (6d10 + 18); Wound Threshold 13
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 5 (-3) 14 (+2) 8 (-1)

Skills Acrobatics +4, Athletics +6
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 2 (450 XP)

ACTIONS

  • Multiattack. The lizard champion makes two attacks: one with its bite and one with its tail.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
  • Fearsome Screech (Recharge 5-6). The lizard champion lets out a shrill and intimidating screech in a 20-foot cone. Each creature caught in the area of effect must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature that succeeds the saving throw or for whom the effect ends is immune to the lizard champion’s fearsome screech for the next 24 hours.

ABOUT

A majestic and fearsome creature, the lizard champion is the flagship of the Netherworld mounts, obtained through careful breeding and rigorous training. To own such a companion is a mark of great prestige: lizard champions are said to be so loyal that they bind themselves to a master and never betray them, even beyond death.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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