Lizard, Giant Frilled

Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 30 ft., climb 30 ft.

14 (+2) 18 (+4) 15 (+2) 2 (–4) 12 (+1) 10 (+0)

Skills Athletics +8, Perception +4
Senses darkvision 60 ft., passive Perception 14
Challenge 5 (1,800 XP)


  • Intimidating Charge. When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its walking speed to 50 feet for that round. In addition, the creature charged must succeed on a DC 13 Charisma saving throw or be frightened for 1d6 rounds. The creature can repeat the save at the end of each of its turns, ending the effect on a success.


  • Multiattack. The giant frilled lizard makes one bite attack and one tail attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) poison damage.
  • Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.


These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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