Lizard, Hunting

Family: Lizards

Medium beast, unaligned

Armor Class 13 (natural armor)
Hit Points 32 (5d8 + 10); Wound Threshold 8
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 4 (-3) 10 (+0) 6 (-2)

Skills Athletics +5, Perception* +4
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Keen Hearing and Sight. The hunting lizard has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a medium or smaller creature, it becomes grappled (escape DC 13). Until this grapple ends, the target is restrained, and the hunting lizard can’t bite another target.
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