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Lizardfolk Hatchling Swarm

Medium swarm of tiny humanoids (lizardfolk), neutral

Armor Class 12 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
8 (–1) 12 (+1) 12 (+1) 4 (–3) 10 (+0) 12 (+1)

Damage Resistances bludgeoning, piercing, and slashing weapons
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages none
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Amphibious. Lizardfolk hatchling swarms can breathe both water and air.
  • Swarm The swarm can occupy another creature’s space and vice versa. The swarm cannot benefit from temporary hit points.

ACTIONS

  • Ripsaw teeth. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in swarm’s space. Hit: 8 (2d6 + 1) slashing damage.

ABOUT

The very young lizardfolk hatchlings are amphibious predators that eat anything, even each other. Nearly mindless, these swarms seek to feed and grow, eventually attaining sentience and joining a lizardfolk village.

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Island of Sorrow, © 2020, Frog God Games; Author Ken Spencer