Lizardfolk Shaman

Family: Lizardfolk

Medium humanoid (lizardfolk), neutral (At-sa are chaotic evil)

Armor Class 12 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 13 (+1)

Skills Arcana +4, Nature +4
Senses passive Perception 12
Languages Draconic
Challenge 3 (700 XP)

SPECIAL TRAITS

ACTIONS

  • Warclub. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning and piercing damage.
  • Javelin. Melee or Ranged Weapon Attack: +2 to hit, range 30/120 ft., 1 target. Hit: 3 (1d6) piercing damage.

ABOUT

These primitive spellcasters pass on arcane knowledge through the generations, all of it having once originated from the teachings of Her Divine Terror.

Section 15: Copyright Notice

Island of Sorrow, © 2020, Frog God Games; Author Ken Spencer

This is not the complete license attribution - see the full license for this page