Llorona

Medium undead, neutral evil

Armor Class 15
Hit Points 112 (16d8 + 48)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
11 (+0) 25 (+7) 17 (+3) 11 (+0) 13 (+1) 24 (+7)

Saving Throws Dex +11, Con +7
Skills Intimidation +11, Perception +5, Stealth +11
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Channel Resistance. The llorona has advantage on saving throws against any effect that turns undead.
  • Flyby. The llorona doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Incorporeal Movement. The llorona can move through other creatures and objects as if they were difficult terrain. It takes 10 (3d6) force damage if it ends its turn inside an object.
  • Rejuvenation. A llorona reforms at the site of her death 1d6 days after being destroyed. A llorona can be put to rest only if the injustices leading to her demise are resolved or if the site of her death is affected via a hallow spell.

ACTIONS

  • Multiattack. The llorona makes two incorporeal touch attacks and uses its wail if able.
  • Ghost Touch. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) necrotic damage, and the llorona regains hit points equal to half the damage taken. The target must make a DC 19 Wisdom saving throw or become frightened for 1 minute. While the target is frightened, it is also restrained. A target that is frightened in this way can make another saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds on this saving throw is immune to being frightened by this llorona for 24 hours.
  • Wail (1/Day). As a standard action, a llorona can unleash a somber wail. Each creature within 120 feet that can hear this wail must succeed at a DC 19 Wisdom saving throw or be charmed. A creature charmed in this way is compelled to enter the nearest body of water and attempt to drown itself. This effect automatically fails if there isn’t a body of water large enough to drown in within 120 feet. At the end of any round an affected creature is completely submerged in water, it can make another saving throw to end the effect.

ABOUT

Lloronas are vengeful spirits that roam riversides, shorelines, and swamps in search of victims. They form as the result of shame and sorrow paired with a tragic drowning of a child, whether it be accidental or murderously intentional, and they want others to share in their pain and misery. Most encounters with a llorona begin as the victim hears mournful sobbing cries in the distance. Some victims she simply fills with sorrow, hoping that the experience will scar their minds or cause them to correct their ways, but others she marks for death. If a victim isn’t compelled to drown himself upon hearing the llorona’s wails, she snatches him up and drags him into the water so she can plunge him beneath the surface until death brings them both sweet silence.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete license attribution - see the full license for this page