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Loran Monk

Medium humanoid (loran), lawful neutral

Armor Class 16
Hit Points 115 (21d8 + 21)
Speed 40 ft., swim 40 ft.

18 (+4) 17 (+3) 13 (+1) 11 (+0) 14 (+2) 10 (+0)

Saving Throws The loran monk has advantage on saving throws against enchantment spells
Skills Acrobatics +6, Insight +5, Perception +5
Damage Resistances cold
Senses darkvision 60 ft.; passive Perception 15
Languages Aquan, Common
Challenge 5 (1,800 XP)


  • Amphibious. The loran monk can breathe air and water.
  • Evasion. If the loran monk is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the loran monk instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


  • Multiattack. The loran monk makes three unarmed strikes or three dart attacks.
  • Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of the loran monk’s next turn.
  • Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
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