Lost Soul

Medium undead, chaotic evil

Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 30 ft., fly 20 ft.

Str Dex Con Int Wis Cha
15 (+2) 16 (+3) 15 (+2) 12 (+1) 10 (+0) 12 (+1)

Skills Perception +3, Stealth +6
Damage Resistances necrotic, poison
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Challenge 3 (700 XP)

Special Traits

  • Pack Tactics. The lost soul has advantage on an attack roll against a creature if at least one of the lost soul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Sunlight Sensitivity. While in sunlight, the lost soul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Multiattack. The lost soul makes one unarmed attack and one bite attack.
  • Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Instead of dealing damage the lost soul can grapple the target (escape DC 13).
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the lost soul, incapacitated, or restrained. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lost soul regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a lost soul.


A shadow flies in front of you. Several feet away a lantern is smashed and all of a sudden, darkness falls. More shadows land and you think you glimpse a group of young men. Lost souls are a gang of undead who were created by a vampire lord. They will use violence to get what they want. These monsters live in a ruined temple. Because they can fly, the lost souls are able to access the remaining upper floors of this lair.

Forever Young. Lost souls have retained their youth because of the vampirism running through their veins. They loathe older humanoids and will hunt them down. Young and restless, these troublemakers are often out at night seeking a good time. Lost souls are always attempting to add new victims to their gang.

Lost Mother. A night hag has become like a mother to these wrathful undead. She travels to other planes at times. The lost souls are loyal to her and bring her new victims to toy with.

Undead Nature. A lost soul doesn’t require air.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

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