Medium fiend (shapechanger), lawful evil

Armor Class 15 (natural hide)
Hit Points 126 (18d8 + 45)
Speed 50 ft.

20 (+5) 15 (+2) 17 (+3) 12 (+2) 15 (+2) 12 (+1)

Saving Throws Str +8, Con +6, Wis +5
Damage Resistances cold
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks that are not silvered
Condition Immunities exhaustion, p-oisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common, Telepathy
Challenge 8 (3,900 XP)


  • Innate Spellcasting. The luison’s innate spellcasting ability is Charisma (spell save DC 13, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
  • Luison’s Malison. A living creature afflicted with this curse slowly transforms into a luison. After 24 hours their flesh begins to rot. The victim must make a DC 16 Constitution save or it begins emanating a foulness identical to the luison’s Stench ability and its maximum hit points are reduced by 44 (10d8). Each day thereafter, the effect continues until the affliction kills the victim or is removed by a Remove Curse spell. A victim slain by the Luison’s Malison rises upon the next night as a Luison.
  • Spread Curse. The luison can use the Dash action to run down a living creature and attempt to run through its legs. The luison moves through the target’s occupied space into an empty space beyond it. If the luison cannot end its move in an empty space, it cannot use this action. Moving through the opponent’s threatened space does not provoke attacks of opportunity. If the luison is able to dash between the target’s legs, the target becomes exposed to the Luison’s Malison. The targeted individual can avoid the charge with a DC 14 escape check (Acrobatics or Athletics).
  • Stench. Any creature that starts its turn within 5 ft. of the luison must succeed on a DC 16 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the luison’s Stench for 24 hours.


  • Multiattack. The luison makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) piercing damage. A successful bite attack heals the luison 5 hit points.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 5) slashing damage..


  • Four-Footed Run. When the luison drops down on all fours it can Dash as a bonus action. The luison cannot use its claw attacks when running on all four legs.


The luison can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The luison regains spent legendary actions at the start of its turn.

  • Bite. The luison makes one bite attack.
  • Cast a Spell (Costs 2 Actions). The luison casts a spell.
  • Move. The luison moves up to its speed without provoking opportunity attacks.


The luison is a ghastly fiend resembling a rotting, mangy anthropomorphic wolf with disproportionately jointed arms and an extended lower jaw. They manifest in response to occult conditions to seek out and devour living creatures. Easily mistaken for lycanthropes, ghouls, or both; luisons can be encountered wandering graveyards digging up and devouring corpses or tormenting small villages by demanding mortal sacrifices.

Agents of Death. Luisons serve as divine agents of death. Their craving for mortal flesh is not born from hunger, but instead springs from their divine purpose-to transfer the living unto the realm of death. Luisons do not manifest at random, nor do they wander the world aimlessly. Instead, they are either called forth by agents of the gods of death or sent by the gods themselves as a punishment. Summoned luison are given a specific task, typically to slay and consume an individual or group of individuals marked by the gods of death or their servants.

Creatures of Legend. Throughout the land there exist many tales and legends about the luison, though their validity remains speculative. Before encountering a luison, characters likely hear one or more of the following tales. The GM may determine which, if any are valid.

d6 Luison Legends
1 The luison is the bastard spawn of a death god sent to wreak vengeance on individuals that trespass on its sacred lands. Those trespassing on the sacred lands are marked for death.
2 Every generation, one individual is born marked for sacrifice to the Gods of Death. During the manifestation of a specific natural phenomenon (such as an eclipse, flood, or earthquake), the luison appears to claim the sacrifice. If the sacrifice is denied, the luison claims ten individuals at random to take its place.
3 When an individual dies, its corpse must be fed to the luison in order for its spirit to make the journey into the afterlife.
4 The luison only appears on certain days of the week or during a specific moon, or tidal phase.
5 A luison will reveal dark secrets to any individual who promises his flesh as sustenance after death.
6 An individual able to catch a luison as it runs between her legs can gain control over the demon and command it to do her bidding.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page