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Lycanthrope, Werecrocodile

Medium humanoid (human, shapechanger), neutral evil

Armor Class 11 in humanoid form, 12 (natural armor) in crocodile or hybrid form
Hit Points 58 (9d8 + 18)
Speed 30 ft. (20 ft., swim 30 ft. in crocodile or hybrid form)

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 14 (+2)

Skills Deception +4, Intimidation +4, Perception +2
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses passive Perception 12
Languages Nurian, Trade Tongue (can’t speak in crocodile form)
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Hold Breath (Crocodile or Hybrid Form Only). The werecrocodile can hold its breath for 15 minutes.
  • Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its AC and size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

ACTIONS

  • Multiattack (Humanoid or Hybrid Form Only). The werecrocodile makes two attacks, only one of which can be a bite.
  • Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the werecrocodile can’t bite another target. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
  • Tail Swipe (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be forced prone.
  • Khopesh (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

ABOUT

Werecrocodiles inhabit many cities and villages on the banks of the River Nuria and can also be found in numbers in Lake Gossai in the Fallen Kingdom of Aksaba, where they serve a sinister cult known as the Seven Wicked Blades (see page 164).

Werecrocodiles in humanoid form are well muscled and have a disconcerting smile that is just a bit too wide. They like to wield khopeshes (Nurian sickle-swords) and other brutal slashing weapons in battle.

Werecrocodiles are often confused for subek, which can sometimes lead to nasty surprises for those seeking knowledge or goods. The indifference that subek feel toward werecrocodiles doesn’t help the situation, leaving customers always on edge, never knowing if they’re dealing with a subek merchant or a duplicitous werecrocodile.

Section 15: Copyright Notice
Southlands. © 2021 Open Design LLC. Authors: Richard Green with Wolfgang Baur, Basheer Ghouse, and Kelly Pawlik.