Lynx, War

Medium beast, unaligned

Armor Class 15 (studded leather protection)
Hit Points 26 (4d8 + 8); Wound Threshold 7
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 8 (-1) 13 (+1) 9 (-1)

Skills Perception* +5, Stealth +5
Senses darkvision 120 ft., passive Perception 15
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Keen Smell. The war lynx has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the war lynx moves at least 20 feet straight toward a Medium or smaller creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone and grappled (escape DC 13). If the target is prone, the warlynx can make one bite attack against it as a bonus action. Until this grapple ends, the warlynx can’t make a bite attack against another target.
  • Sneak Attack (1/Turn). The war lynx deals an extra 3 (1d6) damage when it hits a target with a weapon attack if it has advantage on the attack roll. It doesn’t need advantage on the attack roll if one of its allies is within 5 feet of the target, that ally isn’t incapacitated, and the war lynx doesn’t have disadvantage on the attack roll.
  • Sunlight Sensitivity. While in sunlight, the war lynx has disadvantage on attack rolls, as well as on Wisdom (Perception, Survival) checks that rely on sight.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

BONUS ACTIONS

  • Cunning Action. The war lynx can use a bonus action to take the Dash, Disengage, or Hide action.

ABOUT

The world of caves and caverns begins close to the surface and extends deep underground along the roots of Eana, or from oases. The more fresh water and air an area has, the greater the biodiversity. This chapter will introduce you to the creeping and crawling flora and fauna of the Netherworld, which hide from the light and suddenly pounce on careless travelers. These include the plants, beasts, oozes, monstrosities, and dragons that make up the wildlife of this subterranean world.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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