Magma Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 11
Hit Points 22 (5d6+5)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 9 (-1)

Skills Perception +2, Stealth +3
Damage Vulnerabilities cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Ignan, Terran
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Death Burst. When a magma mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
  • False Appearance. While a magma mephit remains motionless it is indistinguishable from an ordinary mound of magma.
  • Heat Metal (1/Day). A magma mephit can innately cast heat metal, choosing a manufactured metal object that it can see within 60 feet and causing it to glow red-hot. It requires no material components and its spellcasting ability is Constitution. Any creature in physical contact with the object takes 9 (2d8) fire damage when the Mephit casts the spell. Until the spell ends and as long as the Magma Mephit maintains concentration, it can use a bonus action on each of its subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes damage from it, the creature must succeed on a DC 11 Constitution saving throw or drop the object if it can. If it does not drop the object, it has disadvantage on attack rolls and ability checks until the start of the mephit’s next turn.

ACTIONS

  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.
  • Lava Breath (Recharge 6). A magma mephit can exhale a 15-foot cone of lava. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

ABOUT

Magma mephits are creatures of elemental Earth and Fire that have dark red skin that pulses with inner heat and which are most comfortable in volcanoes and areas where large-scale eruptions are taking place.

They are among the least intelligent of the mephits but can speak Ignan and Terran within the limits of their intellects.

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