Malebolgite, Amphisbaena

Large fiend (malebolgite), neutral evil

Armor Class 17 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill), climb 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 1 (-5) 12 (+1) 2 (-4)

Skills Athletics +4, Perception +5, Stealth +4
Damage Resistances cold
Senses blindsight 10 ft., passive Perception 15
Languages
Proficiency Bonus +2
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Rolling Charge. If the amphisbaena rolls at least 20 feet straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Split. When an amphisbaena is subjected to slashing damage, it splits into two amphisbaena if it has at least 20 hit points. Each new amphisbaena has hit points equal to half the original amphisbaena, rounded down. New amphisbaena are Medium original and only have one bite attack. If the amphisbaena finishes a short or long rest without reattaching a severed section or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the amphisbaena’s initiative and has its own action and movement.
  • Two Heads. The amphisbaena has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

ACTIONS

  • Multiattack. The amphisbaena makes two attacks, only one of which can be a constrict attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 2) piercing damage. The target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
  • Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the amphisbaena can’t constrict another target.

ABOUT

You see a giant snake about 10 feet long with a head at each end of its body. It moves toward you by grasping one of its necks with its other head and rolling across the ground like a hoop. Its scales are black blue with bands of lighter colors fading into its coloration near the middle of its body. Its heads are glossy black in color and its eyes are crimson.

Amphisbaena are focused solely on the destruction of the thieves trapped in their bolge, but they will attack anyone who enters their territory.

Section 15: Copyright Notice

5E Foes: Infernal Bestiary. Copyright 2019, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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