Malebolgite, Cenchrus

Family: Malebolgite

Large fiend (malebolgite), neutral evil

Armor Class 16 (natural armor)
Hit Points 44 (8d10)
Speed 20 ft., climb 20 ft., swim 20 ft.

10 (+0) 17 (+3) 11 (+0) 1 (-5) 12 (+1) 12 (+1)

Skills Acrobatics +5, Athletics +2, Stealth +5, Perception +3
Senses darkvision 60 ft., passive Perception 13
Condition Immunities charmed, frightened
Proficiency Bonus +2
Challenge 4 (1,100 XP)


  • Multiattack. The cenchrus makes two melee attacks: one with its Bite and one with its Tail Barb.
  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 12 (2d8 + 3) piercing damage.
  • Tail Barb. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 7 (1d10 + 2) piercing damage.
  • Dance of Death. The cenchrus chooses one living creature it can see within 150 feet of it. If the target can see the cenchrus, the target must succeed on a DC 11 Wisdom saving throw or be magically charmed while the cenchrus maintains concentration, up to 10 minutes (as if concentrating on a spell). The charmed target is incapacitated. If the charmed target is more than 5 feet away from the cenchrus, the target must move on its turn toward the cenchrus by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks. Before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the cenchrus, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this cenchrus’ Dance of Death for the next 24 hours.


This strange-looking snake sways slowly from side to side. It has a multicolored pattern on its hood that sparkles in the light.

The cenchrus is a snake that sways from side to side, hypnotizing its opponents. The cenchrus attacks by using its dance of death to incapacitate its opponents. It then attacks with its bite and tail barb attacks. It then attacks with its bite and tail barb attacks. If outmatched, the cenchrus usually flees combat.

Section 15: Copyright Notice

5E Foes: Infernal Bestiary. Copyright 2019, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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